/* ---------------------------------------------------------------- 地图内元素 */

.fill-lake {
  fill: url(#g-lake);
}

.fill-forest {
  fill: url(#g-forest);
}

.fill-mountain {
  fill: url(#g-mountain);
}

.fill-plaza {
  fill: url(#g-plaza);
}

.fill-volcano {
  fill: url(#g-volcano);
}

/*
 * 每种地形是「一条 path + 多个子路径」，合并处的边是重合的。
 * 所以不能描边（会在内部画出网格线），改用投影把整块地形托起来。
 */
.fill-lake,
.fill-forest,
.fill-mountain,
.fill-plaza,
.fill-volcano {
  filter: drop-shadow(0 4px 0 rgba(75, 58, 44, 0.1));
}

.plot {
  transition: filter 0.14s ease;
}

.plot:hover {
  filter: brightness(1.07);
}

/* 名字默认收起来，只在自己和悬停时出现 —— 否则邻居一多，标签会糊成一片 */
.nametag {
  opacity: 0;
  pointer-events: none;
  transition: opacity 0.15s ease;
}

.actor:hover .nametag,
.actor.me .nametag {
  opacity: 1;
}

.nametag rect {
  fill: rgba(255, 250, 240, 0.92);
  stroke: rgba(75, 58, 44, 0.22);
  stroke-width: 1;
}

.nametag text {
  font-size: 11px;
  font-weight: 700;
  fill: var(--ink);
  text-anchor: middle;
  paint-order: stroke;
  stroke: rgba(255, 250, 240, 0.9);
  stroke-width: 2.5px;
}

.actor {
  transition: opacity 0.25s ease;
}

.actor.offline {
  opacity: 0.6;
  filter: grayscale(0.35);
}

.me-ring {
  animation: spin 7s linear infinite;
  opacity: 0.85;
}

@keyframes spin {
  to {
    stroke-dashoffset: -56;
  }
}

.smoke {
  animation: smoke 5s ease-out infinite;
}

.smoke:nth-of-type(2) {
  animation-delay: 1.6s;
}

@keyframes smoke {
  0% {
    transform: translateY(0);
    opacity: 0.7;
  }
  100% {
    transform: translateY(-30px);
    opacity: 0;
  }
}



/* ---------------------------------------------------------------- 目标格 */

.cursor {
  fill: rgba(255, 250, 240, 0.16);
  stroke: rgba(255, 250, 240, 0.8);
  stroke-width: 2.5;
}

.cursor.mine {
  fill: rgba(242, 193, 78, 0.2);
  stroke: #f2c14e;
  stroke-width: 3.2;
}

button.primary:disabled {
  background: #c3cbb6;
  box-shadow: 0 3px 0 #9aa48c;
  cursor: not-allowed;
}

button.primary:disabled:hover {
  filter: none;
}


/* ---------------------------------------------------------------- 一次性特效 */

@keyframes fx-dust {
  0% {
    opacity: 0.95;
    transform: translate(0, 0) scale(0.6);
  }
  70% {
    opacity: 0.8;
  }
  100% {
    opacity: 0;
    transform: translate(var(--dx, 0), var(--dy, -8px)) scale(1.05);
  }
}

.fx-dust {
  animation: fx-dust 0.62s ease-out forwards;
}

@keyframes fx-ring {
  0% {
    opacity: 0.9;
    transform: scale(0.4);
  }
  100% {
    opacity: 0;
    transform: scale(1.9);
  }
}

.fx-ring {
  transform-box: fill-box;
  transform-origin: center;
  animation: fx-ring 0.32s ease-out forwards;
}

@keyframes fx-burst {
  0% {
    opacity: 1;
    transform: scale(0.5);
    stroke-width: 5;
  }
  100% {
    opacity: 0;
    transform: scale(2.6);
    stroke-width: 1;
  }
}

.fx-burst {
  transform-box: fill-box;
  transform-origin: center;
  animation: fx-burst 0.7s ease-out forwards;
}
@keyframes fx-hit {
  0% {
    opacity: 0.9;
    transform: scale(0.94);
  }
  100% {
    opacity: 0;
    transform: scale(1.08);
  }
}

.fx-hit {
  transform-box: fill-box;
  transform-origin: center;
  animation: fx-hit 0.3s ease-out forwards;
}

/* ---------------------------------------------------------------- 建筑动画
   齿轮 / 太阳光芒的旋转由 JS 逐帧写 transform 属性（plots.tickBuildingAnim）。
   这里千万不要再给这些元素设 transform-origin / transform-box：
   SVG 的 transform 属性就是 CSS transform，两者叠加会把图形甩出格子。 */


@keyframes sf-puff {
  0%   { opacity: 0.85; transform: translateY(0) scale(0.75); }
  70%  { opacity: 0.45; }
  100% { opacity: 0;    transform: translateY(-13px) scale(1.25); }
}

/* 运行中冒出的小气泡 */
/* 齿轮/太阳/气泡都由 JS 逐帧驱动（地块层会重建，CSS 动画会被打断） */
.plot-building:not(.b-running) .art-puff > * { opacity: 0; }

/* 待收取不再整块闪 —— 改成右下角状态点呼吸（由 plots.tickBuildingAnim 逐帧驱动） */

@media (prefers-reduced-motion: reduce) {
  .plot-building .art-puff > * { opacity: 0; }
}
